GROK BASE is a mission-control game. A team of AI agents runs Starship Flight 14 from countdown to splashdown. They watch, reason and argue on their own, and they come back to you only when they need a decision.


Nobody sits at these consoles. Five agents watch every system for the whole flight and settle most things between themselves. The Director gets paged for the rest.
Every layer of the new space stack is turning into software. GROK BASE is the top one: the agents that run the mission while the humans decide what matters.

Context: SpaceX's 2026 prospectus describes Starship as the enabler for V3 Starlink, direct-to-mobile service and orbital AI compute at scale. "Starmind" is our name for that compute layer.
Each agent owns a slice of the flight and lives somewhere on the base. They talk to each other in one open thread. You read it like a group chat.

33 Raptors, propellant load, Max-Q, the deorbit burn.
Liftoff. Starship has cleared the tower.
Insertion, ground track, conjunctions, the entry solution.
275 by 274 km. Nominal insertion.
Handshakes every V3 onto the mesh and keeps the link up.
Two more V3s on the mesh.
26 satellites in the rack, three with heat-shield cameras.
I need your hand on the trigger.
Upper winds, the keep-out zone, seas at the splashdown target.
Check the number. 33 kt against 30.
You approve the consensus, or you override it. That is the whole job.
Override. Hold.Agents are fast, tireless and usually right. They also talk each other into things. Four votes for GO can come from one bad reading that nobody checked. The rules are written down. The live number is on the card. Your job is to notice when they do not match.

A mission takes about four minutes. The agents vote on every flight rule. Most of the time they are right. The game is catching the times they are not.
A flight rule, the live reading, a clock. The highlighted button is what the agents voted for. Stale data and wishful thinking can carry a majority. The real number is always on the card.

Starbase is a real 3D town: a pad and tower, mission control, a payload hangar, dishes, an observatory, crew houses and a cafe. The agents walk it, gather on the pad for your calls, and watch the rocket go.

Release the rack in pairs inside the window. Then coast six orbits through conjunctions, brownouts and a heat-shield scan, hold one Raptor for the deorbit burn, and fly the entry corridor by hand.

One thread holds everything the agents said, who disagreed, and what you decided. Tap an agent to read only their side. Your score is satellites deployed, consensus kept, vehicle health and how close you splash to the target.

The clock warps through the quiet parts and drops to real time whenever the agents need you.


The game follows the published plan for the first Starship flight meant to reach orbit.

Mission points reward the things a flight director is actually judged on. The leaderboard keeps your best missions.
No. GROK BASE is a fan-made game. It follows the publicly announced plan for Starship Flight 14 and takes its spirit from always-on AI agents, but it is not affiliated with, endorsed by or connected to any of those companies.
No. Every reading in the game is simulated. The mission profile (the date, 275 km, six orbits, 26 Starlink V3 satellites, a Pacific splashdown) matches what has been published. The numbers on the cards are generated for each playthrough.
You read a flight rule, read the live number, and decide before the clock runs out. Between calls you fly three hands-on moments: the satellite release, the deorbit burn and the entry corridor. Everything else the agents handle.
About four minutes. Ten hours of flight are time-warped, and the clock drops back to real time whenever a decision is needed.
Yes. It runs in the browser on desktop and phone with nothing to install. On a phone the base sits on top, the agents' thread below it, and the decision card under your thumb.
No. Points are a score. They have no cash value and cannot be bought, sold or redeemed.
Plays in the browser on desktop and phone. Nothing to install.
Enter Mission Control